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Submitted on
January 9


1,411 (6 today)

Ongoing Projects

Thu Jan 9, 2014, 10:46 PM
Here's an overview of all of my active projects on hand (save for, perhaps, Apodrasi). Please click on the banners to get more information. :love:

Serpamia Flare is my webcomic that I have been updating three times a week since the beginning of 2013! Click on the link to go to the website, or if you want to see the DA version of things, please head on over to The Serpamia Flare Journal Entry I have! :love:

The working title is 'Legend', but most likely the final title will be different. In the meantime, though, this is a novel I have been writing and am close to completing as I work on the third round of edits. This is a pure labour of love I have been working on since several years ago, and I hope to complement as much of the book as I can with illustrations. Website will hopefully be up soon!

As usual, Speechless continues to be on my agenda. It's a visual novel produced by Visualins and I am the artist for this project. Unfortunately, with Serpamia Flare and Legend taking up a bulk of my time, I've barely found the time to work on the CGs required of me. So far I've done around three CGs, and there are several more to go. Whenever I have time, though, I do my best to crank one out. I'll be doing the sprites and BGs too. Hopefully I'll get this done within this year, if not by the summer!

Apodrasi is a visual novel I have been working on in my spare time, or whenever I get bored of writing my novel. It's a fantasy-otome with lots of mystery sprinkled into it, and I'm around two thirds of the way through with coding and writing it. The art assets for it are no where near done, as I've been prioritising Speechless over it, but hopefully when I do get around to it (perhaps around summer?) I will be able to make a fairly polished game. I hope, anyway! This one is on the backburner, but likely to be put right back on the front again as soon as time frees up for me.

These are the projects I have on hand as 2014 kicks off. I hope to be able to complete them all within this year. Please let me know if you have any thoughts or comments on any of the projects, and I'll be delighted to answer :D:heart:

Oh, by the way... I have a tumblr account that I rarely use, but if people like that kinda thing, please head on over and check it out? >_>a

Skin by huina
Skin by huina (modified by rufiangel)
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Acaciathorn Featured By Owner Mar 17, 2014  Hobbyist Digital Artist
This so impressive! I've been wanting to create my own visual novel for awhile now, but it's such a daunting task that I've never moved past the idea stage. It's great to see that you're taking the initiative and working so hard on all your creative projects! :#1:
rufiangel Featured By Owner Mar 19, 2014  Hobbyist Digital Artist
Th-thank you so much! O_O Honestly, was super touched to find your comment on my journal - that's super nice of you! :hug: I feel super encouraged now! You angel! :love:

I always have too much I want to do so I end up making super slow progress on everything at the same time. ^^;
Acaciathorn Featured By Owner Mar 20, 2014  Hobbyist Digital Artist
riyuen Featured By Owner Jan 10, 2014
Some ambitious planning here :D.

Been tinkering with the idea of a visual novel myself, but I'm kind of stuck deciding how to code it. You have any recs based on your experience?
rufiangel Featured By Owner Jan 11, 2014  Hobbyist Digital Artist
Hahaha, yeah... I'm trying to prioritise and tackle things one at a time~ >_<)/

Honestly, I'm not a programmer (by ANY means) but I found Ren'Py easy enough to learn and use while writing Apodrasi (I'm scripting and coding simultaneously). What I like about Ren'Py particularly is the Forums because the creator of the program is always around to answer questions, as well as other many experienced coders. :D That's my personal recommendation, but I know there are quite a few visual novel creation programs out there~!
riyuen Featured By Owner Jan 14, 2014
Oh cool! And you don't find scripting and coding simultaneously distracting?  Do you make notes as you go for what art assets you want to slot in, or is the art all put to one side for later?

Ren'Py was on my shortlist, but it's always good to hear positive first hand experience :D.  Thanks for your thoughts!
rufiangel Featured By Owner Feb 3, 2014  Hobbyist Digital Artist
I actually doodle all the placeholders and code them in, so I can just replace the placeholders one by one later. :D Funnily enough, I think scripting and coding simultaneously is actually easier on me. I think it helps me to know exactly how it'll look in-game, and definitely helps me understand what limits I'm under so I work around them instead of assuming I can do stuff. XD; I do also make notes for potential CGs and make it easy for me to find when I scroll through my script~
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